Weekly update #1
Mongrel Story (Demo) » Devlog
Hi everyone!
I am actively working on the first public Demo, and this is what was achieved during this week:
- Dressed the three remaining scenes. No more green and brown blocks! I would say, the level art is basically ready. There are only few minor visual problems, like texture corners appearing here and there. And of course, a lot of minor details can still be added to make the world even more vivid and add more life to the scenes.
- Significantly reworked the final boss fight, making it more versatile and challenging, but still fair, with clear action patterns
- Added the introductory screen, showing the player a bit of context and motivation to move forward
- Added the Ending Screen, rewarding the player with some warm words, and then returning to the main screen. So, from this point, this Demo can be officially finished,
- Wrote a musical theme for the main menu
- Fixed a lot of bugs
- Ah, by the way, the title of the game will be changed as well. Since the concept of the game has changed drastically since the development was started 1+ year ago, the "Grim Saviour" name does not fit anymore (perhaps I will tell about the initial). The new working name: MONGREL STORY
That's all for now! I will try to keep the tempo and post updates every week, at least until the first public version is released.
Stay tuned!
So far, I hope you will like the new screenshots!
Get Mongrel Story (Demo)
Mongrel Story (Demo)
An atmospheric 2D Metroidvania starring… a bat? Or a rat? Maybe a cat? What kind of creature is this, really?
Status | In development |
Author | mountainstorkgames |
Genre | Platformer, Adventure |
Tags | Atmospheric, Fantasy, Metroidvania, Side Scroller, Souls-like |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Baking the new version25 days ago
- New version 0.7.7 is now available on Windows and Linux!Jun 14, 2023
- Update #2Jan 26, 2023
- First public build is out!Dec 29, 2022
- IntroductionDec 11, 2022
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